A weird object or entity is so strange that it makes us think that it should not exist. But by the very fact that it does exist means that it is us who are wrong, and that all of the personal rules we have previously used to make sense of the world are mistaken.
The feeling of the eerie is very different from that of the weird. The simplest way to get to this difference is by thinking about the (highly metaphysically freighted) opposition — perhaps it is the most fundamental opposition of all — between presence and absence. As we have seen, the weird is constituted by a presence — the presence of that which does not belong. In some cases of the weird (those with which Lovecraft was obsessed) the weird is marked by an exorbitant presence, a teeming which exceeds our capacity to represent it. The eerie, by contrast, is constituted by a failure of absence or by a failure of presence. The sensation of the eerie occurs either when there is something present where there should be nothing, or is there is nothing present when there should be something.
We could go so far as to say that it is the human condition to be grotesque, since the human animal is the one that does not fit in, the freak of nature who has no place in the natural order and is capable of re-combining nature's products into hideous new forms.
Stanley Kubrick’s 2001: A Space Odyssey is perhaps the most famous example of a science fiction film which bucks this trend, resisting the positivistic pressure to bring the aliens out into the open. The enigma of alien agency is posed by the film’s totem, the monolith, which is something like the paradigm case of an eerie object. (Throughout the film, the feeling of the eerie is reinforced by the association of the monolith with Ligeti’s music, with its sense of awe and alterity.) The monolith’s “unnatural” qualities — its rectilinearity, its flatness, its opaque gloss — force the inference that it must have been produced by a higher intelligence of some kind. The logic here resembles a secular version of the so-called argument from design, which maintained that the functionality, purposiveness and systematicity of many aspects of the natural world compel us to posit a supernatural designer. There is little trace of the theological in Kubrick’s handling of these themes, and no attempt to positively characterise what kind of entity might have produced the monolith. The nature of the intelligence which has intervened in human history, and the purposes of this intervention, remain undisclosed. The film leaves us only some quite minimal resources on the basis of which we might speculate. In addition to the monoliths themselves, there is the simulated hotel room — unnerving in its very banality — in which, at the end of the film, astronaut David Bowman is prepared for his ambivalent transformation into the so-called Star Child. The hotel room might suggest that the intelligence wants Bowman to feel at home, though even if this is the case, its ultimate motives remain obscure: is it care for this human creature, so far from anything familiar, that motivates the construction of this dwelling place, or have these inscrutable intelligences calculated that this would be a better space in which to experimentally observe him?
We are now in a position to answer the question of why it is important to think about the eerie. Since the eerie turns crucially on the problem of agency, it is about the forces that govern our lives and the world. It should be especially clear to those of us in a globally-connected capitalist world that those forces are not fully available to our sensory apprehension. A force like capital does not exist in any substantial sense, yet it is capable of producing practically any kind of effect.
Monday, 6 March 2017
Mark Fisher: The Weird and the Eerie
Labels:
Mark Fisher,
Philosophy,
The Weird and the Eerie,
UK
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